Why the Next Big Gaming Franchise Won't Start as a Game
If you want to guess what the next massive gaming franchise looks like, stop watching game trailers and start watching Discord servers.
The pattern's been hiding in plain sight for a couple of years now. The biggest breakout titles increasingly aren't announced with a cinematic trailer at a press conference — they're already a community, a Twitch personality, or a fandom before a single line of code ships. The audience gets built first. The game arrives as the thing that audience was already waiting for.
That's a complete reversal of how the industry used to work, and most studios still haven't caught up to it. The old playbook was: build the game, market the game, hope an audience shows up. The new one is: build the audience, listen to what they actually want, then build the thing they've already told you they'll show up for.
It's why so many "surprise hit" indie titles aren't actually surprises to anyone who was paying attention to the right small corner of the internet six months earlier. And it's why big-budget titles with massive marketing spends keep underperforming against games a fraction of their size — the budget went into announcing a product. It should have gone into growing a community that would announce it for them.
The studios that figure this out next won't necessarily make better games. They'll just stop treating the audience as the last step, and start treating it as the first one.
← Back to all issues